This article is about using the graph in-memory from the build-in part II. In this article, I will show how to extract the graph’s information using a template engine. Eventually, we will build a documentation webserver that looks like schema.org.
Ontology, graphs and turtles - Part III
Ontology, graphs and turtles - Part II
This article is about parsing and extracting the knowledge from a triplestore to create a graph in-memory in Go.
Ontology, graphs and turtles - Part I
This is the first article about the concept of ontology. In this article, we introduce some ideas about semantic. From a set of definitions, we move to the notion of a knowledge graph. Then we show how triples and the turtle language can help setting up a schema and to represent knowledge
Divide et impera - part I: coupling
This article is about coupling in IT; divide et impera - divide and conquer
Think like a vertex: using Go's concurrency for graph computation
A simple face detection utility from Python to Go
In this article, I explain how to build a tool to detect faces in a picture. This article is a sort of how-to design and implements a tool by using a neural network.
For the design part, I describe how to:
build the business model thanks to a neural network; adapt the network to the specific domain of face detection by changing its knowledge; use the resulting domain with a go-based infrastructure; code a little application in Go to communicate with the outside world.